Bard

Bards are an adventurous bunch that know the power of sound can soothe a baby to sleep as well as shatter a boulder into dust. Music and song are at the core of every bard. They use it in everything, from entertaining their audience to casting powerful spells. When songs and spell are not enough, bards can still hold their own in hand-to-hand combat.

Abilities

  • acrobatics
  • animate
  • appraise
  • badluck
  • calm
  • countersong
  • dancinglights
  • darkness
  • demoralization
  • disorient
  • fascination
  • flash
  • fortification
  • grease
  • identify
  • inspiration
  • invisibility
  • irresistabledance
  • melee
  • mend
  • prone
  • pyre
  • relaxation
  • resist
  • shrill
  • sonicblades
  • sonicblast
  • teleport
  • teleportcircle

Training

  • Arcane
    • Abjuration
      • Prone
      • Resist
    • Conjuration
      • Grease
      • Mend
      • Teleport
    • Divination
      • Identify
    • Enchantment
      • Badluck
      • Calm
      • Disorient
      • Irresistabledance
    • Evocation
      • Dancinglights
      • Darkness
      • Flash
      • Shrill
      • Sonicblades
      • Sonicblast
    • Illusion
      • Invisibility
    • Transmutation
      • Animate
  • Bardic
    • Instrument
      • Percussion
      • String
      • Vocal
      • Wind
    • Music
      • Countersong
      • Demoralization
      • Fascination
      • Fortification
      • Inspiration
      • Pyre
      • Relaxation
  • Combat
    • Defense
      • Dodge
    • Weapon
      • 1h blunt
      • 1h edged
      • Unarmed
  • General
    • Trade
      • Appraise

Location

The guild is actually a campsite that moves from place to place. It’s best to find a bard to take you to it. If no bards are around, there are rumors of an entrance in the performing arts centre in Tristeza.